Tag Archives: mapping

Latish Update

Latish Update

I would kind of like to upload the blog with some misc. news on my projects/progress reports. Well, it’s been almost three weeks now, hasn’t it? First off: real life stuff, secondly: Jak and Daxter and Prelude of Identity.

I finally uploaded the hidden/optional bosses of CO3! If you missed it, check out this video I made for it:

I did work on my new game quite a lot two weeks ago, but took a small break last week to catch up with some other stuff. ATM, I’m currently focusing on the mapping in my name game. Here, have at you!

Vaarte Beach Southern Field 1 Southern Field 2 Southern Field 3 Western Field 1

The field maps are taking forever since there are many of them and some are quite big. This one for example:

Eastern Fields Editor Basis

The game will have for field areas: a southern , a western, an eastern and a northern part. What you see above is the eastern part. Heh, it almost looks more like a river! The reason why it’s quite big is because I wanted to have the whole area as one part, since it tends to give a slightly bigger feel to it (it feels a bit easier for me to map as well in this case).

I will probably upload the complete map for the eastern field once I’m done with it. A free mapping tip from the mango: always start with the basis. Map out all of the A-tiles the first thing you do. In general I always find it easier to focus on one thing at the time. Nowadays, I usually start off with the cliffs and then get started with the ground.

All in all, this is most of the stuff I’ve been working on lately. Prelude of Identity was a pretty awesome game and left me with lots of inspirations for game ideas. I liked the simplicity to it (you don’t need faces, 8+ playable characters, 500 skills etc.) Too bad the sequel can’t be downloaded due to the dead DL sites (and forums). If you haven’t played PoI, then you definitely should at least give a go! I can assure that it’s worth the play!

Guess I’ll see guys next time (on Sunday, hopefully) then! Have a good one!

Leave a comment

Posted by on 3 December, 2014 in Mapping, Misc, Progress


Tags: , , , , ,

A Small Forest Path

Some more maps I’ve recently made for my new project. It’s a lovely forest path!

Small Forest Path

Small Forest Path 2Small Forest Path 3


These are not only filled with peaceful animals and wild life, there will even be monsters! Monsters roaming around in the shape of a smoke, in other words: visible enemy encounters!

Right now, I’m currently working on some field maps for the game. Once done, these will connect the game with its various areas the player can visit. No world map for this one!

One big thing that is completed for the is its plot. But then what’s the missing? Well, I still need a main script for the game. Yes, I’ve decided to recruit a writer for this game! Main reason being shortage of time and also, a lack of skill in English grammar. I’m going to make forum post/blog soon about this later.

Still, if you’re already interested in some way; don’t be afraid to tell me…actually: be afraid if you WON’T tell me! ;P

Stay tuned for some more (field) maps! Hopefully I’ll be able to find a willing writer for the game in the near future!


Posted by on 9 November, 2014 in Mapping, Progress


Tags: , , , , ,


RPG Making, Music and whatnot.

Yanfly Channel

ALWAYS check the front page. Bug reports on specific script pages will be ignored.

Eternal Conflict by Champ Gaming

An Epic 2d RPG Adventure

girl, we've got work to do

Being TOTALLY AWESOME~ can't be that hard, can it?

Snowflakes & Semiquavers

Ramblings and development blog of Mark McKeich.

Ronove of the Stars

Ronove's Developer's Blog

Leomorn Sword

A Role-Playing Game made with RPG Maker VX


Smile! You’re at the best site ever