Category Archives: Progress

Dem Field Maps are finally DONE!

All field maps (south/west/east/north) are now completed (map-wise). It was a lot of hard, repetitive work, but in the end it doesn’t even matter. Literally. With that out of the way, I’ll finally be able to start mapping the towns and some dungeons as well.

However, now when my new project(s) (which I’m not working on alone) have kind of begun, I think I’ll focus more on those for a little while. I have mostly tinkered with the resources and battle system and so far it’s going pretty good (thanks to my good buddy Adena who helped me solve a bug).

I’m currently trying to fix another bug that was quite annoying in Feral Dreams (when battlers attack at the same time while cancelling their attacks). I’m not sure, but I think it is the Steal Skill that’s the cause, but I’m not too sure yet.

I’m sorry for not showing any maps this time, since I figured I’ve shown you enough fields already (can’t spoil you with everything).

With that, I’m out and I’d like to wish y’all a merry Christmas and a happy new year as well! Have an awesome one!

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Posted by on 17 December, 2014 in Progress


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Eastern Fields DONE & Plans For A New Upcoming Project(s)

So, I did manage to finish the field map I talked about earlier. Here it is:

Eastern Fields

The whole map in the editor:


(Please ignore the passability errors, since they’re only caused by the script I’m using to take full map shots.)

Some other good news has surfaced! Me and my Writer have been planning (and working) on a few games the past months. Due to circumstances, we haven’t been able to start working on the game(s) for real. Until just now.

Despite the fact that these projects will hinder my progress a little on the game I’ve been rambling on that you know very little about, I will be able to come out with a new game(s) much sooner. The main reason is that I have a writer who’s both making the plot outline AND the main script. There are other reasons as well, but I can’t tell since they would only ruin the surprise (“Mango, what’s the deal with these secret projects? Why don’t you just announce something for once!”)

In time, I will announce more info on these secret projects. I don’t really want to show off my games too early, since it would make the waiting for you guys SO much longer (see, I’m just trying to be a nice guy!). All of my projects are still in fairly early development.

I will keep you guys/gals updated on the stuff is I go. As I used to say: “If I’m not active on the forums, talking about my games, there’s a big chance that I’m actually hard at working on them.”

Have a good one y’all!


Posted by on 7 December, 2014 in Mapping, Misc, Progress


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Latish Update

Latish Update

I would kind of like to upload the blog with some misc. news on my projects/progress reports. Well, it’s been almost three weeks now, hasn’t it? First off: real life stuff, secondly: Jak and Daxter and Prelude of Identity.

I finally uploaded the hidden/optional bosses of CO3! If you missed it, check out this video I made for it:

I did work on my new game quite a lot two weeks ago, but took a small break last week to catch up with some other stuff. ATM, I’m currently focusing on the mapping in my name game. Here, have at you!

Vaarte Beach Southern Field 1 Southern Field 2 Southern Field 3 Western Field 1

The field maps are taking forever since there are many of them and some are quite big. This one for example:

Eastern Fields Editor Basis

The game will have for field areas: a southern , a western, an eastern and a northern part. What you see above is the eastern part. Heh, it almost looks more like a river! The reason why it’s quite big is because I wanted to have the whole area as one part, since it tends to give a slightly bigger feel to it (it feels a bit easier for me to map as well in this case).

I will probably upload the complete map for the eastern field once I’m done with it. A free mapping tip from the mango: always start with the basis. Map out all of the A-tiles the first thing you do. In general I always find it easier to focus on one thing at the time. Nowadays, I usually start off with the cliffs and then get started with the ground.

All in all, this is most of the stuff I’ve been working on lately. Prelude of Identity was a pretty awesome game and left me with lots of inspirations for game ideas. I liked the simplicity to it (you don’t need faces, 8+ playable characters, 500 skills etc.) Too bad the sequel can’t be downloaded due to the dead DL sites (and forums). If you haven’t played PoI, then you definitely should at least give a go! I can assure that it’s worth the play!

Guess I’ll see guys next time (on Sunday, hopefully) then! Have a good one!

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Posted by on 3 December, 2014 in Mapping, Misc, Progress


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A Small Forest Path

Some more maps I’ve recently made for my new project. It’s a lovely forest path!

Small Forest Path

Small Forest Path 2Small Forest Path 3


These are not only filled with peaceful animals and wild life, there will even be monsters! Monsters roaming around in the shape of a smoke, in other words: visible enemy encounters!

Right now, I’m currently working on some field maps for the game. Once done, these will connect the game with its various areas the player can visit. No world map for this one!

One big thing that is completed for the is its plot. But then what’s the missing? Well, I still need a main script for the game. Yes, I’ve decided to recruit a writer for this game! Main reason being shortage of time and also, a lack of skill in English grammar. I’m going to make forum post/blog soon about this later.

Still, if you’re already interested in some way; don’t be afraid to tell me…actually: be afraid if you WON’T tell me! ;P

Stay tuned for some more (field) maps! Hopefully I’ll be able to find a willing writer for the game in the near future!


Posted by on 9 November, 2014 in Mapping, Progress


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The humble village of Holmint

I’ve been mapping a bit this past week, since I decided it would be about time to make some REAL progress on my second game.

This is Holmint; which is the first town you visit in the game!

Holmint 4  Holmint 3 Holmint 1 Holmint 2

This is basically the first peek/eye candy I’ve shown to the public on how my second game game will look like (more or less). What do you think? It has both Mack and RTP in it, but the thing is: most of the stuff are edited! I have to say that I’m pretty satisfied myself with how it turned out.

Unfortunately, you’ll have to wait a bit longer till’ I’ll finally announce the project. For now, you guys will just have to make up your own theories and guesses. Stay tuned for more!


Posted by on 2 November, 2014 in Mapping, Progress


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