I’m so glad that I managed to finish the game this year after all! Due to the scope and overall meat of the game (30-50+ hours of content), I’m a little surprised that I managed to have this done in less than a year. The thing is though; I could’ve never done this without the wonderful help that I’ve received. Here we go:
Category Archives: Castle Oblivion: Remake
That’s right, I’m not dead! More importantly: this series isn’t dead!
Some of you may be very excited for this and some of you may be a tad disappointed. Why? Well, since I’m making a Castle Oblivion game again.
“What’s wrong with you, luiishu!? You already gave us one of these, heck, you even completed the trilogy! Just give us something new, something fresh, something that’s originally yours! Whatever happened to Legend of Mango or that other game you were teasing us with?
Gargh! I’m so mad you, game designer! I mean, get it together for realsies!”
Let’s address these questions/assumptions:
1. What’s wrong with you?
Nothing, really. Actually, life feels pretty good now when you talk about it!…
2. You already gave us one of these, heck, you even completed the trilogy!…
Yes and no. I originally started working on CO3 just because I thought the concept was easy. Pretty straight forward plot, Floor/level progressing, simplicity (or kelarly made it look very simple from CO1 & II. Not all of these points were true.
The game suffered from a serious lack of planning, up to the point that I basically just knew that the 8th Floor was going to be in outer space. A lack of planning can cause various problems, like: plot-holes, style inconsistency and sometimes unnecessary adding to the game (or filler, as it is called in some occasions). I did not see all the extra hard work I made as filler. The Castle Oblivion series IS (intended or not) a dungeon crawler at its heart. The length and scope of the game added to that experience IMO.
It doesn’t cut though that CO3 was only meant to be my first game and not my first EPIC. I simply made it because I wanted to fulfill my big dream: to finally finish a single game of my own. I did fulfill it and it still to this day feels great to have it accomplished.
In short: CO3 was never meant to take so long to develop, but in the end I finally made it. If you’ve been waiting for me to just finish the game, so that I can start a new one immediately, I’m sorry to keep you waiting all these years. That was the plan at first though (I’ll go into detail more a bit later.)
I did sort of “end” the trilogy, in a way at least. A complete remake of the two original COs has been in both me and some fans mind for quite a long time.
The reason why I’m remaking the games though? Why now?
This is because of a man known as the13thsecret. He contacted me a couple of months ago and told me that he enjoyed CO3 and would like to do something with the series with me. I told him about the plans I had for the CO remakes and as he is a writer, he gladly offered himself to write the main script and plot for the remakes. This is a pretty big thing for me, especially after experiencing how much time and effort it takes to make a full game by yourself.
Had it not been for the13thsecret, I would not have been working on the remakes this early, or any games seriously before, after CO3s release (mainly since I was on a vacation/recovery from my gam mak adventures and more focused on finishing my studies and getting a job).
As you probably can tell from reading this, it relieves quite a ton to be working with an actual writer. Some of you may know that my first language isn’t actually English, but Swedish.
Since I released CO3, working on games in teams have crossed my mind quite often, since it lets the members of the team focus on their own individual strengths.
3. Whatever happened to Legend of Mango or that other game you were teasing us with?
On hold and definitely not forgotten. None of my previous game are officially canceled and they never were.
There are many old and new games/ideas/concepts that I’d like to try out in the future. As it seems now, I am trying to walk the path of teamwork, so that I can use my time to work on my strengths instead of trying to be do it like Jack (-of all trades, in case someone reading this is called Jack or feels offended somehow).
This is what I’ve got for now. I don’t want to fall asleep on my keyboard and accidentally deleting this entire post (I’m not bored writing this, just very tired from a hectic week with sleep issues etc.). To put a smile on this blog post (and hopefully on your face as well), I’ll top this off with some nifty screenies from my truly awesome and new project!
Fore more info, visit this: http://rpgmaker.net/games/7548/
There’s even a demo available: http://rpgmaker.net/games/7548/downloads/
Want more eye candy? Here you go: https://luiishu535.wordpress.com/screenshots/castle-oblivion-remake/
(More info and updates/progress reports will come here eventually too!)
Take care one and all!